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Innovation: Physics Brings Realism to Vi...

Simulating physics from the small scale upwards yields impressive virtual worlds

  • roscobe
  • posted by roscobe
  • Date 6/30/2009 1:40:37 PM
  • Views: 2599
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2 Comments

Current View: 15 / Show all Comments

The Trunk Monkey : LVL 34: VP 4.2: said:

The Trunk Monkey

1 votes NegativePositive

145 days 18 hours ago...

The graphics bit that they talked about is ray-tracing. It`s not very new, but isn`t used in games because of how much processing is required. Game designers instead use shortcuts to approximately simulate light, texture, etc. A version of Quake 3 and 4 was created that uses ray-tracing instead of the normal engine.

All in all, sounds great for physics simulations but currently too much for the gaming. Give it some time though, and someday we`ll be playing (nearly) photo-realistic games. It may be upon us very soon though. From what I`ve heard elsewhere, some of this can be done real-time. Of course, what Intel or Nvidia does in their labs means little to me until it actually hits the shelf.

shakazzolo : LVL 15: VP 2.4: said:

shakazzolo

2 votes NegativePositive

145 days 18 hours ago...

Okay... now we just need a million dollar computer

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